DUNE-DAQ
DUNE Trigger and Data Acquisition software
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dunedaq
sourcecode
dbe
src
internal
datahandler.cpp
Go to the documentation of this file.
1
#include "
dbe/datahandler.hpp
"
2
#include "
dbe/treenode.hpp
"
3
#include "
dbe/dbcontroller.hpp
"
4
#include "
dbe/Conversion.hpp
"
5
6
dbe::datahandler::datahandler
()
7
:
root
( nullptr )
8
{
9
}
10
11
dbe::datahandler::~datahandler
()
12
{
13
delete
root
;
14
}
15
16
void
dbe::datahandler::ResetData
()
17
{
18
delete
root
;
19
root
=
nullptr
;
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}
21
22
void
dbe::datahandler::FetchMore
(
const
treenode
*
ClassNode
)
23
{
24
emit
FetchMoreData
(
ClassNode
);
25
}
26
27
dbe::treenode
*
dbe::datahandler::getnode
( std::string
const
& ClassName )
const
28
{
29
return
getnode
( QString::fromStdString ( ClassName ) );
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}
31
32
dbe::treenode
*
dbe::datahandler::getnode
(
const
QString & ClassName )
const
33
{
34
int
current = 0;
35
int
const
number_of_childs =
root
->ChildCount();
36
37
for
( ;
38
current != number_of_childs and
root
->GetChild ( current )->GetData ( 0 ).toString()
39
!= ClassName; ++current )
40
;
41
42
return
current == number_of_childs ? nullptr :
root
->GetChild ( current );
43
}
44
45
dbe::treenode
*
dbe::datahandler::getnode
(
const
std::string & ClassName,
46
const
std::string & ObjectName )
const
47
{
48
return
getnode
( QString::fromStdString ( ClassName ),
49
QString::fromStdString ( ObjectName ) );
50
}
51
52
dbe::treenode
*
dbe::datahandler::getnode
(
const
QString & ClassName,
53
const
QString & ObjectName )
const
54
{
55
if
(
dbe::treenode
* classnode =
getnode
( ClassName ) )
56
{
57
int
current = 0;
58
int
const
number_of_objects = classnode->ChildCount();
59
60
for
( ;
61
current < number_of_objects and classnode->GetChild ( current )->GetData ( 0 ).toString()
62
!= ObjectName; ++current )
63
;
64
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return
current == number_of_objects ? nullptr : classnode->GetChild ( current );
66
}
67
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return
nullptr
;
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}
70
71
dbe::treenode
*
dbe::datahandler::getnode
()
const
72
{
73
return
root
;
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}
75
76
dbe::treenode
*
dbe::datahandler::findchild
(
dbe::treenode
*
const
top,
77
QString
const
& name )
78
{
79
QList<dbe::treenode *> childs = top->
GetChildren
();
80
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for
(
dbe::treenode
* child : childs )
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{
83
if
( QString::fromStdString ( child->GetObject().UID() ) == name )
84
{
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return
child;
86
}
87
}
88
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return
nullptr
;
90
}
Conversion.hpp
dbe::ClassNode
Definition
treenode.hpp:58
dbe::datahandler::root
treenode * root
Tree data structure.
Definition
datahandler.hpp:79
dbe::datahandler::getnode
treenode * getnode() const
Definition
datahandler.cpp:71
dbe::datahandler::~datahandler
~datahandler()
Definition
datahandler.cpp:11
dbe::datahandler::ResetData
void ResetData()
Definition
datahandler.cpp:16
dbe::datahandler::FetchMoreData
void FetchMoreData(const treenode *ClassNode)
dbe::datahandler::datahandler
datahandler()
Definition
datahandler.cpp:6
dbe::datahandler::FetchMore
void FetchMore(const treenode *ClassNode)
Definition
datahandler.cpp:22
dbe::datahandler::findchild
static treenode * findchild(treenode *top, QString const &name)
Definition
datahandler.cpp:76
dbe::treenode
Definition
treenode.hpp:15
dbe::treenode::GetChildren
QList< treenode * > GetChildren() const
Definition
treenode.cpp:106
datahandler.hpp
dbcontroller.hpp
treenode.hpp
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