DUNE-DAQ
DUNE Trigger and Data Acquisition software
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dunedaq
sourcecode
dbe
src
internal
datahandler.cpp
Go to the documentation of this file.
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// DUNE DAQ modification notice:
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// This file has been modified from the original ATLAS dbe source for the DUNE DAQ project.
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// Fork baseline commit: dbe-02-12-17 (2022-05-12).
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// Renamed since fork: no.
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#include "
dbe/datahandler.hpp
"
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#include "
dbe/treenode.hpp
"
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#include "
dbe/dbcontroller.hpp
"
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#include "
dbe/Conversion.hpp
"
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dbe::datahandler::datahandler
()
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:
root
( nullptr )
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{
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}
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dbe::datahandler::~datahandler
()
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{
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delete
root
;
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}
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void
dbe::datahandler::ResetData
()
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{
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delete
root
;
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root
=
nullptr
;
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}
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void
dbe::datahandler::FetchMore
(
const
treenode
*
ClassNode
)
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{
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emit
FetchMoreData
(
ClassNode
);
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}
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dbe::treenode
*
dbe::datahandler::getnode
( std::string
const
& ClassName )
const
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{
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return
getnode
( QString::fromStdString ( ClassName ) );
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}
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dbe::treenode
*
dbe::datahandler::getnode
(
const
QString & ClassName )
const
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{
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int
current = 0;
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int
const
number_of_childs =
root
->ChildCount();
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for
( ;
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current != number_of_childs and
root
->GetChild ( current )->GetData ( 0 ).toString()
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!= ClassName; ++current )
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;
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return
current == number_of_childs ? nullptr :
root
->GetChild ( current );
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}
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dbe::treenode
*
dbe::datahandler::getnode
(
const
std::string & ClassName,
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const
std::string & ObjectName )
const
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{
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return
getnode
( QString::fromStdString ( ClassName ),
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QString::fromStdString ( ObjectName ) );
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}
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dbe::treenode
*
dbe::datahandler::getnode
(
const
QString & ClassName,
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const
QString & ObjectName )
const
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{
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if
(
dbe::treenode
* classnode =
getnode
( ClassName ) )
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{
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int
current = 0;
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int
const
number_of_objects = classnode->ChildCount();
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for
( ;
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current < number_of_objects and classnode->GetChild ( current )->GetData ( 0 ).toString()
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!= ObjectName; ++current )
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;
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return
current == number_of_objects ? nullptr : classnode->GetChild ( current );
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}
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return
nullptr
;
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}
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dbe::treenode
*
dbe::datahandler::getnode
()
const
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{
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return
root
;
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}
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dbe::treenode
*
dbe::datahandler::findchild
(
dbe::treenode
*
const
top,
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QString
const
& name )
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{
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QList<dbe::treenode *> childs = top->
GetChildren
();
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for
(
dbe::treenode
* child : childs )
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{
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if
( QString::fromStdString ( child->GetObject().UID() ) == name )
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{
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return
child;
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}
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}
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return
nullptr
;
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}
Conversion.hpp
dbe::ClassNode
Definition
treenode.hpp:63
dbe::datahandler::root
treenode * root
Tree data structure.
Definition
datahandler.hpp:84
dbe::datahandler::getnode
treenode * getnode() const
Definition
datahandler.cpp:76
dbe::datahandler::~datahandler
~datahandler()
Definition
datahandler.cpp:16
dbe::datahandler::ResetData
void ResetData()
Definition
datahandler.cpp:21
dbe::datahandler::FetchMoreData
void FetchMoreData(const treenode *ClassNode)
dbe::datahandler::datahandler
datahandler()
Definition
datahandler.cpp:11
dbe::datahandler::FetchMore
void FetchMore(const treenode *ClassNode)
Definition
datahandler.cpp:27
dbe::datahandler::findchild
static treenode * findchild(treenode *top, QString const &name)
Definition
datahandler.cpp:81
dbe::treenode
Definition
treenode.hpp:20
dbe::treenode::GetChildren
QList< treenode * > GetChildren() const
Definition
treenode.cpp:111
datahandler.hpp
dbcontroller.hpp
treenode.hpp
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